Major update for Monster Commander

Monster Commander screen shot

I’ve been hard at work on Monster Commander over the past year, so it’s about time that I added a new demo here. This update is the first to include the single-player campaign, which features a procedurally-generated progression of battles. Each victory provides rewards that let you build up the perfect team of monsters. There’s still a lot more that I want to add, but the core gameplay loop is all there, and it’s already a great strategic challenge.

Download It Here
For now, the demo is Windows-only. It includes both single- and multi-player modes.

New demo for Monster Commander

Monster Commander screen shot

I’ve just added a new demo of Monster Commander, which includes a number of changes I’ve made over the past year. It features new attacks, spells, conditions, and, of course, new monsters, which include:

  • Shrike – A sword master who alternates between meditating and slashing with overwhelming force
  • Murmal – A mushroom whose spores curse enemies, causing healing magic to damage them instead
  • Slorb – A ball of slime who expends their own health to unleash powerful acidic attacks
  • Freambra – An imp who creates explosions and ash clouds to push and disorient enemies
  • Glappa – A vicious bird who marks an enemy as doomed and then attacks them relentlessly
  • Grawlin – A stony being who draws upon the earth to protect allies and entomb enemies
  • Carcorax – A giant arachnid who drags enemies closer and entangles them in webs

Download It Here
For now, the demo is Windows-only. It includes both single- and multi-player modes.

Big update for Monster Commander

Monster Commander screen shot

I’ve just released a big update for Monster Commander, my upcoming monster-battling tactical RPG. There’s a lot in this update, but most notably, it improves the visuals to allow you to pan and zoom around a larger map. There are also some new monsters to play around with, including Archalon, the angelic healer, and Jelgar, the electric jellyfish.

Download It Here (Windows only for now)

Two new games!

I’ve been to a couple more game jams this year, and created two new games.

BeepBot

BeepBotBeepBot is a difficult robot to control. It has only 2 buttons – one to perform an action, and one to switch the action that will be performed. It constantly moves forward, because it has no brakes. Helping BeepBot traverse the factory will test your reflexes.

This game was created in two days for a game jam with Henry Lutts and Jared Burwell.

Play It Here

 

Hermit Crab Home Flipping

Hermit Crab Home FlippingSome hermit crabs have much nicer homes than others, but even the most humble homes can be fixed up by attaching accessories to them. By upgrading homes and trading them, you could attain the nicest home on the beach.

This game was created in two days for the Global Game Jam with Naomi Hinchen, Temi Taylor and Jonathan Heard.

Download It Here

 

Rabbit Constructor Plus

Rabbit Constructor PlusI created a game for the latest Purple Monkey Game Jam. Rabbit Constructor Plus is a game about stacking little things in order to create bigger things. Try to fill the silhouettes perfectly using the random objects that drop down from above.

This game was created in two days for a game jam with Jeremy Lowther, Justice McDaniel and Jon Woodward.

Play It Here

Slowbots

SlowbotsI participated in the Global Game Jam again this year, resulting in a very silly fighting game called Slowbots.

This game is for two players only, and it requires two controllers.

Each player remotely controls a giant robot. The two opponents fight for supremacy, but their biggest obstacle might be the horrible lag on the controls. Commands are executed seconds later, resulting in hilarious brawls.

Download It Here

Hotwire

HotwireI just made a new game for the latest Purple Monkey Game Jam. In Hotwire, you’re driving in the big race, but your car is literally falling apart. As the vehicle is damaged during the race, you’ll need to rewire the game’s controls on the fly!

This game was created in two days with Henry Lutts, Joe Marchuk and Dakota Stagg.

Play It Here

Baby Boomer

Baby BoomerI attended the Global Game Jam again this year, and I have another game to show for it.

In a dystopian world, parents take their children to state run daycare centers operated by robots. Play the part of the daycare robot that must protect babies from hazards like fire pits, robodogs, and zombabies. Bring babies to their parents when they arrive, and protect your children and your commission as a daycare robot!

This game was created in two days with Noah Senzel, Max Harchik, Joe Marchuk and Richard Isaacs.

Download It Here

Sidescrolly Funtime

Sidescrolly FuntimeI participated in another game jam last weekend, and this game was the result! It seems like a standard platformer at first, but there’s a bit more to it than that. You’ll have to play it for yourself to see!

This game was created with Henry Lutts, David Yousefi, Ryan Horn and Raymond Wong.

Download It Here

New Monster Commander Demo

Monster Commander screen shot

I’ve been hard at work on Monster Commander, and I’ve decided it’s time to share some of the progress I’ve made. I updated the game’s early demo. While there are a number of small but significant additions to the AI and user interface, the most significant changes are new game modes. It’s now possible to generate a random battle, which can be played against the computer or a nearby friend. Random battles include a number of new monsters and spells. There are 11 monsters and 29 spells added so far.

As a reminder, the game is still very early in development, but there’s already plenty of fun to be had with it.

Download It Here (Windows only for now)