While Monster Commander is primarily going to be a single-player experience, it will also have a local multiplayer mode! I’ve been demoing the multiplayer in my area, and at the insistence of some of the people who’ve played it, I’m putting the multiplayer demo online.
It’s been a long time since I’ve posted anything about Monster Commander, but I’ve been hard at work on it for some time now. While it’s still a very early work-in-progress, I’m releasing a demo for anyone interested in the game. It is entirely controlled by the mouse.
Monster Commander will be a tactical RPG with an emphasis on smart decision-making over grinding and luck. Your army will consist of monsters recruited from the ranks of your enemies. Each monster will have very different abilities, and forming the right team will be crucial to achieving victory.
I’ve just made a small update to Dungenerations, my procedurally-generated roguelike shooter about the connection between parents and children.
It was created in two days for the 2013 Global Game Jam, so I didn’t have time to add sound or fix every bug. Those oversights have now been addressed!
I attended another Purple Monkey Game Jam, and I have another game to show for it!
Form the ultimate band by combining the talents of outrageous musicians, and listen to them as they play together! Use the randomly-generated band names as inspiration. Make the people dance!
This game was created in two days for a game jam with Mat Solomon, Joe Marchuk, Brian Dorfman, Dan Williams, Tom Caron and Corey Fraser.
I just finished another game at the latest Purple Monkey Game Jam.
You’ve escaped from prison on Halloween, and the cops are after you. Collect as much candy as you can before they catch you. Steal the costumes of trick-or-treaters to throw them off your trail.
This game was created in two days for a game jam.
I created another fun little game for my third Purple Monkey Game Jam.
As Dracula, you need to run and jump past obstacles in order to reach your coffin before the sun rises. In darkness, you’re fast and invincible, but in light, you’re slow and vulnerable to attacks.
Use the arrow keys to run and jump. After draining the blood of 5 enemies, press Space to transform into a bat.
This game was created in two days with Takorn Sueksagan, Freddy Garcia, Jonathan Bowman and Changbai Li.
I attended another game jam this weekend, and here’s the result!
This is the story of the greatest warrior of all time, Sergeant Killington. Delight as he runs and guns his way through hordes of enemies to get to his objective!
It’s not an art-game in disguise, I swear!
This game was created in two days with Vinny DaSilva. This is the only game on my site that I didn’t code myself. I created the art instead.
Another game jam, another game!
This game is for two players only, and it requires two controllers.
One player is the Wolfman Killer and the other is the Dracula Hunter. The players must team up to fight massive numbers of wolfmans and draculas, while also fighting each other. To win, you need to outlast the monsters and the other player.
This game was created in two days for a game jam. I may expand the concept in the future.
I spent last week attending a summer course on game development, so of course I have another game to show. In a lot of ways, the class was similar to a game jam.
Trashteroids is a fun little old-school arcade game. It’s not particularly deep, but it’s good for a bit of entertainment.
As an interplanetary trash collector, it is your job to dispose of floating garbage before it collides with an inhabited planet. Fly around with the arrow keys, and shoot garbage with the space bar after you’ve collected it.
Another year, another Global Game Jam! I ended up working by myself this year, and my game idea was way too ambitious. It involved procedurally-generated levels, an inventory system, and a unique saved game mechanic. Somehow, I actually managed to finish it all, with the exception of sound effects and music.
The game surpassed all of my expectations when it won both the Audience Award and the Best Overall Game Award at the Jam site, Northeastern University. Not bad for something made by one person in less than two days!
Dungenerations is a procedurally-generated roguelike shooter about the connection between parents and children. Each time you start a new game, you play as the child of the previous player character. You can leave items with your children so that they will be available in the next playthrough, but any items on your person are lost forever when you die. Leaving behind a legacy is necessary to defeat the DungeonLord, since each character has a limited lifespan.