The games on this page were all created for game jams, contests or classes. Due to the time constraints under which they were created, they are not quite as polished as my other games. That doesn’t mean they aren’t fun, though.
This bullet hell shoot-em-up is different every time you play. The enemy bullet patterns are procedurally generated, so you never know what to expect.
Use the arrow keys to move your ship, and the Z key to attack.
This game was created as a class project. I am extremely pleased with how it turned out, and I may expand on the concept in the future.
Viking Bazooka Bloodbath
For hundreds of years, England has repulsed its viking invaders. Despite their crazy beards and wicked axes, vikings have never been able to conquer this small island. So how could a bunch of tea-sipping fops stop the manliest army the world has ever seen?
Because vikings didn’t have bazookas, that’s how.
Features music by David Sulon.
This is the story of the greatest warrior of all time, Sergeant Killington. Delight as he runs and guns his way through hordes of enemies to get to his objective!
It’s not an art-game in disguise, I swear!
This game was created in two days with Vinny DaSilva. This is the only game on my site that I didn’t code myself. I created the art instead.
Dungenerations is a procedurally-generated roguelike shooter about the connection between parents and children.
Each time you start a new game, you play as the child of the previous player character. You can leave items with your children so that they will be available in the next playthrough, but any items on your person are lost forever when you die. Leaving behind a legacy is necessary to defeat the DungeonLord, since each character has a limited lifespan.
This game was created in two days for the 2013 Global Game Jam. I may expand the concept in the future.
Wolfman Killer versus Dracula Hunter
This game is for two players only, and it requires two controllers.
One player is the Wolfman Killer and the other is the Dracula Hunter. The players must team up to fight massive numbers of wolfmans and draculas, while also fighting each other. To win, you need to outlast the monsters and the other player. Each player gets a damage bonus against certain monsters, so you need to avoid killing each other too early.
This game was created in two days. I may expand the concept in the future.
As an interplanetary trash collector, it is your job to dispose of floating garbage before it collides with an inhabited planet. Fly around with the arrow keys, and shoot garbage with the space bar after you’ve collected it.
This game was created with a small team as a class project.
Explore the twilit seas as a spirit of light.
The game plays somewhat like a shoot-em-up. However, you have no physical form, and can only travel by moving your spirit from one body to another. Rather than shooting enemies, you must enter their bodies to restore them to their normal forms.
You will move with whatever body you currently inhabit. Click on another body to instantly move to its location. If the target was an enemy, this will restore it to normal. If you move off-screen or collide with bullets, spikes, or tentacles, you will take damage. On the other hand, if you pass over green items, you will be healed.
To achieve Nirvana, you must pray at the shrine at the top of the temple. However, reaching this shrine will not be easy. It is a task that will take many lifetimes.
By praying at small shrines, you gain karma. Your karma determines what form you take when you are reincarnated. Each form has different abilities that will allow you to reach different parts of the temple.
Use the arrow keys to move, and the Z key to jump.
This game was created in two days with a team for the 2012 Global Game Jam.
This game requires four players.
There are a series of conveyor belts in a factory, carrying a variety of strange items. You need to catch the good items in a bucket, and avoid collecting the bad items.
However, moving the bucket requires the cooperation of all four players. The bucket’s position is determined by how many players are holding their buttons down. Trying to coordinate everyone is a chaotic, hilarious experience.
This game was created in six hours with Sam Roden and David Silverman.
I am Telekinetic
Use psychic leaps to reach the end of this short platform game. The challenge is discovering for yourself how your powers work, and how they can be used to your advantage.
Use W, A, S, D and the mouse to control your character.
This game was created in six hours.
The objective of this abstract arcade game is to prevent the glowing balls from falling outside the stage. To do this, you must draw solid walls with the left mouse button. You also need to prevent the balls from taking much damage from enemies. You can defeat enemies by drawing plasma walls with the right mouse button. The walls don’t last long, so quick reflexes are necessary to earn a high score.
This game was created in six hours.
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