Come see me at PAX Unplugged!

Next weekend, I’ll be at PAX Unplugged, volunteering with Games on Demand! I’ll be offering to run my dystopian superhero RPG, Tattered Capes, as well as the incredible supernatural drama RPG, Monsterhearts. If you’ll be at the con and want to play, you just have to show up at the right time:

  • Friday from 6-10
  • Saturday from 12-4
  • Saturday from 5-9

I’ll also be at their RPG Designer Meet and Greet from 11-12 on Saturday, if you just want to stop by and chat.

I’m on Discord and Bluesky!

With Tattered Capes in active development, I’m planning on updating this site more often, but I’m on a few other platforms not, too!
Discord
Twitter
Bluesky

I’m most active on Discord, and I’ll sometimes post previews there that you won’t find anywhere else!

Announcing Tattered Capes

I’ve taken a break from Monster Commander to work on a very different sort of game – a tabletop RPG! Tattered Capes is still in development, and I’ll be posting updates here. Here’s the pitch:

Millennium City used to be a beacon of hope for the world, before the superheroes were killed. Now, supervillains rule the city and terrorize its people. You’re a part of the resistance, with superpowers of your own. Untangle conspiracies, make bargains, overpower foes, and learn to fight alongside teammates who all have very different ideas of what it means to be a hero!

Tattered Capes is a dystopian superhero tabletop RPG for 3-6 players and 1 game master. It features:

  • Quick and easy rules that keep the focus on the action and drama.
  • A flexible hero creation system featuring over 100 superpowers, such as telekinesis, illusions, and duplication.
  • 16 character archetypes, each with its own set of relationships, challenges, and dramatic arcs. Choose between The Paragon, The Monster, The Avenger, and more!
  • Rules for pushing your character to their limit. You’re rewarded for making hard choices by gaining access to game-warping powers.
  • Options for adapting the game to other settings, including more traditional superhero worlds.

Major update for Monster Commander

Monster Commander screen shot

I’ve been hard at work on Monster Commander over the past year, so it’s about time that I added a new demo here. This update is the first to include the single-player campaign, which features a procedurally-generated progression of battles. Each victory provides rewards that let you build up the perfect team of monsters. There’s still a lot more that I want to add, but the core gameplay loop is all there, and it’s already a great strategic challenge.

Download It Here
For now, the demo is Windows-only. It includes both single- and multi-player modes.

New demo for Monster Commander

Monster Commander screen shot

I’ve just added a new demo of Monster Commander, which includes a number of changes I’ve made over the past year. It features new attacks, spells, conditions, and, of course, new monsters, which include:

  • Shrike – A sword master who alternates between meditating and slashing with overwhelming force
  • Murmal – A mushroom whose spores curse enemies, causing healing magic to damage them instead
  • Slorb – A ball of slime who expends their own health to unleash powerful acidic attacks
  • Freambra – An imp who creates explosions and ash clouds to push and disorient enemies
  • Glappa – A vicious bird who marks an enemy as doomed and then attacks them relentlessly
  • Grawlin – A stony being who draws upon the earth to protect allies and entomb enemies
  • Carcorax – A giant arachnid who drags enemies closer and entangles them in webs

Download It Here
For now, the demo is Windows-only. It includes both single- and multi-player modes.

Big update for Monster Commander

Monster Commander screen shot

I’ve just released a big update for Monster Commander, my upcoming monster-battling tactical RPG. There’s a lot in this update, but most notably, it improves the visuals to allow you to pan and zoom around a larger map. There are also some new monsters to play around with, including Archalon, the angelic healer, and Jelgar, the electric jellyfish.

Download It Here (Windows only for now)

Two new games!

I’ve been to a couple more game jams this year, and created two new games.

BeepBot

BeepBotBeepBot is a difficult robot to control. It has only 2 buttons – one to perform an action, and one to switch the action that will be performed. It constantly moves forward, because it has no brakes. Helping BeepBot traverse the factory will test your reflexes.

This game was created in two days for a game jam with Henry Lutts and Jared Burwell.

Play It Here

 

Hermit Crab Home Flipping

Hermit Crab Home FlippingSome hermit crabs have much nicer homes than others, but even the most humble homes can be fixed up by attaching accessories to them. By upgrading homes and trading them, you could attain the nicest home on the beach.

This game was created in two days for the Global Game Jam with Naomi Hinchen, Temi Taylor and Jonathan Heard.

Download It Here

 

Rabbit Constructor Plus

Rabbit Constructor PlusI created a game for the latest Purple Monkey Game Jam. Rabbit Constructor Plus is a game about stacking little things in order to create bigger things. Try to fill the silhouettes perfectly using the random objects that drop down from above.

This game was created in two days for a game jam with Jeremy Lowther, Justice McDaniel and Jon Woodward.

Play It Here

Slowbots

SlowbotsI participated in the Global Game Jam again this year, resulting in a very silly fighting game called Slowbots.

This game is for two players only, and it requires two controllers.

Each player remotely controls a giant robot. The two opponents fight for supremacy, but their biggest obstacle might be the horrible lag on the controls. Commands are executed seconds later, resulting in hilarious brawls.

Download It Here

Hotwire

HotwireI just made a new game for the latest Purple Monkey Game Jam. In Hotwire, you’re driving in the big race, but your car is literally falling apart. As the vehicle is damaged during the race, you’ll need to rewire the game’s controls on the fly!

This game was created in two days with Henry Lutts, Joe Marchuk and Dakota Stagg.

Play It Here